Album Title: Stellaris Original Soundtrack |
Record Label: Paradox Interactive |
Catalog No.: N/A |
Release Date: June 27, 2016 |
Purchase: Purchase at Paradox Interactive |
Explore a vast galaxy full of wonder! Paradox Development Studio, makers of the Crusader Kings and Europa Universalis series presents Stellaris, an evolution of the grand strategy genre with space exploration at its core. Featuring deep strategic gameplay, a rich and enormously diverse selection of alien races and emergent storytelling, Stellaris has engaging challenging gameplay that rewards.
Overview
From Paradox Development Studio's original sci-fi title, Stellaris, comes the complete soundtrack composed by Andreas Waldetoft and Meyer, including performances by the Brandenburg State Orchestra and Budapest Film Orchestra. With the full score from the initial game, along with new tracks from expansion content such as Apocalypse, Distant. From Paradox Development Studio's original sci-fi title, Stellaris, comes the complete soundtrack composed by Andreas Waldetoft including performances by the Brandenburg State Orchestra and Budapest Film Orchestra. With the full score from the initial game, along with new tracks from expansion conte. Stellaris soundtrack from 2016, composed by Andreas Waldetoft. Released by Paradox Interactive in 2016 containing music from Stellaris (2016). The Stellaris soundtrack delivers two and a half hours of original music, including bonus tracks and alternate versions not included in the game. Composed by Andreas Waldetoft with appearances by the Brandenburg State Orchestra and Mia Stegmar, listeners will hear themes meant to evoke discovery and far-reaching exploration through the vast.
The spacefaring arm of the 4X genre has a long and extremely celebrated history on the PC. From the classics like Galactic Civilizations and Masters of Orion to the relatively more recent entries like Sins of a Solar Empire and Endless Space, each take on the premise brings with it a different balance of micromanagement and automation. Unlike the terrestrial entries in the genre, though, there aren't many soundtracks that I can claim have been particularly memorable. With Stellaris, Paradox Interactive seeks to bring their own spin on both the mechanics and the music behind the genre. Paradox composer Andreas Waldetoft has combined sci-fi electronica with performances by the Brandenburg State Orchestral to give us a synthesis of genre that has definitely aimed to give us something memorable. For the most part, I think he's definitely succeeded.
Body
The opening track to the soundtrack is the aptly-named ‘Stellaris Suite – Creation & Beyond'. While this isn't really an overture, per se, it does present a couple of the recurring themes that are present throughout the rest of the soundtrack. This track also shows how effectively a certain kind of song evokes a particular setting in a very particular way. In this case, the overall feel is very rooted in ‘military sci-fi'-style video games. It's very reminiscent of the sorts of themes that are present in Starcraft, or Halo, or, most recently, Mass Effect. This last one is probably the most significant comparison because the overall style of both soundtracks are very similar. Both rely heavily on a combination of orchestral and pulsing electronic tracks with strong influences from all manner of science fiction. While I very much adore the Mass Effect soundtracks, when I listened to the opening track on the Stellaris soundtrack, I can very confidently say that Stellaris has the soundtrack that Mass Effect wishes it had.
The second track, ‘Deep Space Travels' starts off with the same themes that the opening track developed, but then partway through sort of explodes into a bombastic organ-heavy theme reminiscent of Notre Dame or St. Peter's Basilica. It's obvious that if the first track represents the military might of a planetary navy, this second track represents the ever-present spread of influence through religion. In the last third, the track shifts to organ backed by electronica that is reminiscent of something that Dance with the Dead would put out. For all that Stellaris takes its sound from a variety of previous works of video game science fiction, it doesn't really rely on any one source of influence and instead blends its various sounds into something pretty original.
The middle of the soundtrack is where things start to lull for me. I don't mean this in the sense that the tracks aren't good, because they are. For me, it's more that they tend to be slightly different variations on the same couple of general themes. On further reflection, this does a lot in the soundtrack's favor when it comes to being, well, a soundtrack to a game. Songs like ‘The Celestial City' take the initial themes and alter them to be slower, less obtrusive background music. Likewise, songs like ‘Pillars of Creation' and ‘Riding the Solar Wind' are longer takes on the recurring moods of the album.
The more I think about the way the album is laid out, though, the more I appreciate it. A 4X game has a definite ‘middle lull' in which the player is deeply focused on the nuts and bolts of creating an empire. In this part of the game, the player really gets into a kind of groove, similar to getting ‘in the zone' when working on somewhat repetitive tasks that feed into each other. For something like this, the music can't overpower the situation. A good 4X soundtrack will not snap the player out of that zone, but will instead encourage it with soft transitions and steady rhythms. ‘Gravitational Constant', ‘Alpha Centauri', and are perfect examples of songs that draw the listener in with a steady beat and soft, unobtrusive themes, and in fact, ‘To the End of the Galaxy' sounds almost exactly like a certain song that one might have heard when scanning for palladium.
One of the tracks that really stands out to me is ‘Spatial Lullaby'. It's a slow track, and it takes the theme of ‘sleep' and uses it to evoke the feeling of a long space flight under the effects of cryogenic slumber. It's also the first track on the soundtrack that uses vocals, though it isn't the last. The operatic vocals in this track are used in what I think is an interesting and effective way. Rather than take charge of the track and pull the listener's attention, the vocals sort of weave in and out of it. They become, effectively, another instrument in the orchestra just like the electronic aspects of the music start to be in the middle segment of the album. No one style of instrumentation among the vocal, the orchestral, and the electronic ever dominates for very long. The end result is a blending of style that, in my opinion, it takes a very skilled composer to achieve.
The crowning achievement of the entire soundtrack is the penultimate track, ‘Luminescence'. This track starts out with the soft electronic beats that have permeated the rest of the album, and then starts to layer the various styles and sounds of the rest of the album over them. By the time the vocals start to weave in about a third of the way through, the listener is already drawn into the beauty of the track. While ‘Luminescence' is more electronic than organic in instrumentation, the track does play off of everything that's come before while utilizing a theme that has only been used very sparingly throughout the rest of the album. There is a sense of sadness to this track, in both the vocals and in the overall feel. As the song goes on, it evokes the image of an endless space flight to the stars and of the feeling of leaving behind everything one has known to journey into the unknown reaches. It brings to mind the last cries of a dying star, something which can be heard for millennia after the star itself has long since ceased to exist.
With all the comparisons that I've made between the Stellaris soundtrack and the Mass Effect soundtrack, it's only fitting that they end in a very similar manner. The final track, ‘Faster than Light' is a blending of the sci-fi electronic beat and organ music from earlier in the soundtrack. At the end, though, the addition of drums into the mix gives it the same sort of effect as the track that closes out the soundtrack to Mass Effect 3. In that case, the track was composed by a synth-rock band, whereas for Stellaris it's one more facet of the solid talent displayed by Waldetoft throughout the entirety of the album. It's an ending, but it's not one that ends on any permanent note. Rather, it's intended to be something that can loop back and display a continuity of style. In fact, the way that most of the tracks are arranged lends itself very well to being played on shuffle or repeat, which is quite perfect for a genre that demands many, many hours of playtime.
Summary
Stellaris is a soundtrack that blends many different elements into a cohesive whole that just works. Andreas Waldetoft and the Paradox Interactive sound team have managed to augment a very good spacefaring 4X game with a soundtrack that deserves to be up there with the greats. In fact, the whole soundtrack is a very good parallel for the entire experience of playing a 4X game. There's the initial wonder of creation and exploration. There's the middle that lulls the player into a groove that, when done right, leads the player along without getting into the way. And then there's the end, where everything the player has built just comes together into this one shining bastion of civilization triumphing over all adversity. This is why it's not a knock against the soundtrack to say that the middle section is ‘unobtrusive'. That's the purpose that the soundtrack serves, and functionally it serves the gameplay very, very well. It's those pillars of brilliance at the beginning and the end, though, that make the Stellaris come together into something truly wonderful.
Do you agree with the review and score? Let us know in the comments below!
Posted on July 30, 2017 by Greg Fisher. Last modified on July 30, 2017.
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Mass Effect: Andromeda composer and soundtrack details →Like all our Grand Strategy games, the adventure evolves with time. Because free updates are a part of any active Paradox game, you can continue to grow and expand your empire with new technologies and capabilities. What will you find beyond the stars? Only you can answer that.
DEEP AND VARIED EXPLORATION
Every game begins with a civilization that has just discovered the means to travel between stars and is ready to explore the galaxy. Have your science ships survey and explore anomalies, leading you into a myriad of quests, introducing strange worlds with even stranger stories and discoveries that may completely change your outcome.STUNNING SPACE VISUALS
With characteristically complex unique planets and celestial bodies, you will enter a whirlwind of spectacles in a highly detailed universe.INFINITE VARIATION OF SPECIES AND ADVANCED DIPLOMACY
Through customization and procedural generation, you will encounter infinitely varied races. Choose positive or negative traits, specific ideologies, limitations, evolutions or anything you can imagine. Interact with others through the advanced diplomacy system. Diplomacy is key in a proper grand strategy adventure. Adjust your strategy to your situation through negotiation and skill.INTERSTELLAR WARFARE
An eternal cycle of war, diplomacy, suspicions and alliances await you. Defend or attack with fully customizable war fleets, where adaptation is the key to victory. Choose from an array of complex technologies when designing and customizing your ships with the complex ship designer. You have a multitude of capabilities to choose from to meet the unknown quests that await.ENORMOUS PROCEDURAL GALAXIES
Stellaris: Complete Soundtrack Download Free Online
PLAY THE WAY YOU WANT
Stellaris Complete Soundtrack Download
Customize your Empire! The characters you choose, be it a murderous mushroom society or an engineering reptile race, can be customized with traits like ethics, type of technology, form of preferred space travel, type of habitat, philosophies and more. The direction of the game is based on your choices.Stellaris is a soundtrack that blends many different elements into a cohesive whole that just works. Andreas Waldetoft and the Paradox Interactive sound team have managed to augment a very good spacefaring 4X game with a soundtrack that deserves to be up there with the greats. In fact, the whole soundtrack is a very good parallel for the entire experience of playing a 4X game. There's the initial wonder of creation and exploration. There's the middle that lulls the player into a groove that, when done right, leads the player along without getting into the way. And then there's the end, where everything the player has built just comes together into this one shining bastion of civilization triumphing over all adversity. This is why it's not a knock against the soundtrack to say that the middle section is ‘unobtrusive'. That's the purpose that the soundtrack serves, and functionally it serves the gameplay very, very well. It's those pillars of brilliance at the beginning and the end, though, that make the Stellaris come together into something truly wonderful.
Do you agree with the review and score? Let us know in the comments below!
Posted on July 30, 2017 by Greg Fisher. Last modified on July 30, 2017.
Related Posts
Mass Effect: Andromeda composer and soundtrack details →Like all our Grand Strategy games, the adventure evolves with time. Because free updates are a part of any active Paradox game, you can continue to grow and expand your empire with new technologies and capabilities. What will you find beyond the stars? Only you can answer that.
DEEP AND VARIED EXPLORATION
Every game begins with a civilization that has just discovered the means to travel between stars and is ready to explore the galaxy. Have your science ships survey and explore anomalies, leading you into a myriad of quests, introducing strange worlds with even stranger stories and discoveries that may completely change your outcome.STUNNING SPACE VISUALS
With characteristically complex unique planets and celestial bodies, you will enter a whirlwind of spectacles in a highly detailed universe.INFINITE VARIATION OF SPECIES AND ADVANCED DIPLOMACY
Through customization and procedural generation, you will encounter infinitely varied races. Choose positive or negative traits, specific ideologies, limitations, evolutions or anything you can imagine. Interact with others through the advanced diplomacy system. Diplomacy is key in a proper grand strategy adventure. Adjust your strategy to your situation through negotiation and skill.INTERSTELLAR WARFARE
An eternal cycle of war, diplomacy, suspicions and alliances await you. Defend or attack with fully customizable war fleets, where adaptation is the key to victory. Choose from an array of complex technologies when designing and customizing your ships with the complex ship designer. You have a multitude of capabilities to choose from to meet the unknown quests that await.ENORMOUS PROCEDURAL GALAXIES
Grow and expand your empire with thousands of randomly generated planet types, galaxies, quests and monsters lurking in space.Stellaris: Complete Soundtrack Download Free Online
PLAY THE WAY YOU WANT
Stellaris Complete Soundtrack Download
Customize your Empire! The characters you choose, be it a murderous mushroom society or an engineering reptile race, can be customized with traits like ethics, type of technology, form of preferred space travel, type of habitat, philosophies and more. The direction of the game is based on your choices.FREE UPDATE HISTORY
- Minimum:
- OS: Windows® 7 SP1 64 Bit
- Processor: Intel® iCore™ i3-530 or AMD® FX-6350
- Memory: 4 GB RAM
- Graphics: Nvidia® GeForce™ GTX 460 or AMD® ATI Radeon™ HD 5870 (1GB VRAM), or AMD® Radeon™ RX Vega 11 or Intel® HD Graphics 4600
- DirectX: Version 9.0c
- Network: Broadband Internet connection
- Storage: 10 GB available space
- Sound Card: Direct X 9.0c- compatible sound card
- Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection
- Recommended:
- OS: Windows® 10 Home 64 Bit
- Processor: Intel® iCore™ i5-3570K or AMD® Ryzen™ 5 2400G
- Memory: 4 GB RAM
- Graphics: Nvidia® GeForce™ GTX 560 Ti (1GB VRAM) or AMD® Radeon™ R7 370 (2 GB VRAM)
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 10 GB available space
- Sound Card: DirectX 9.0c-compatible sound card
- Additional Notes: Controller support: 3-button mouse, keyboard and speakers. Special multiplayer requirements: Internet Connection
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